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Game-Based Learning in Action by Matthew Farber
Game-Based Learning in Action by Matthew Farber













Game-Based Learning in Action by Matthew Farber

How World of Warcraft Became Sheehy’s CurriculumĬhapter 11: The Case for Experiential Learning Turning Literature Into Role-Playing GamesĬhapter 10: “How Can I Twist This Game to My Purposes?” Room 322: Iterative Design and Student ChoiceĬhapter 9: Games as High Quality Curricular Materials Part II: A Close Look at The Tribe in ActionĬhapter 4: “The Godmother of Educational Gaming”Ĭhapter 5: “For the Next 3 Hours, You Have a License to Snoop Around the House” The “Horizontal Learning Space” in Quest Atlantis

Game-Based Learning in Action by Matthew Farber

The Games in Education Symposium as Affinity Space Part 1: An Affinity Group of Game-Based Learning Educators If you are looking to innovate your classroom with playful and gameful learning practices, then Game-Based Learning in Action is for you!Īdvance Praise for Game-Based Learning in Action Featuring a foreword from James Paul Gee (Mary Lou Fulton Presidential Professor of Literacy Studies, and Regents’ Professor), this book comments on promises and challenges of game-based learning in twenty-first century classrooms. Games are often the focal point of instruction. These teachers use games to provide a shared meaningful experience for students. There are plenty of lessons to be learned from the best practices of expert educators.

Game-Based Learning in Action by Matthew Farber

Game-Based Learning in Action details how the classrooms of expert game-based learning teachers function, from how they rollout games to how they assess learning outcomes.

Game-Based Learning in Action by Matthew Farber

Farber shares his findings about the social practices of these educators. Teachers in "The Tribe" do not teach in isolation-they share, support, and mentor each other in a community of practice. They mentor and lead newcomers to game-based learning, as well as advise game developers, academics, and policymakers. They are transformational leaders outside the classroom, in communities of practice. How are expert educators using games in their classrooms to give students agency, while also teaching twenty-first century skills, like empathy, systems thinking, and design thinking? This question has motivated Matthew Farber’s Game-Based Learning in Action: How an Expert Affinity Group Teaches With Games showcasing how one affinity group of K12 educators-known as "The Tribe"-teaches with games.















Game-Based Learning in Action by Matthew Farber